cirnogodot/Scripts/Components/Actors/ActorAi.cs
2025-02-23 22:38:33 +01:00

30 lines
No EOL
568 B
C#

using Cirno.Scripts.Components.Actors;
using Godot;
public partial class ActorAi : ActorModule
{
public EnemyState State { get; set; } = EnemyState.Idle;
[Export] // Temp until the special actor tha sets it
public AiState Ai { get; set; } = AiState.Disabled;
protected Actor _actor;
public override void Init(Actor actor)
{
_actor = actor;
Ai = actor.StartingAiState;
}
public override void PhysicsUpdate(double delta)
{
}
public override void Update(double delta)
{
}
}