cirnogodot/Scripts/Components/Actors/InputProvider.cs
2025-04-26 11:24:20 +02:00

24 lines
No EOL
868 B
C#

using Godot;
namespace Cirno.Scripts.Components.Actors;
public abstract partial class InputProvider : Node2D
{
public abstract Vector2 GetMovementInput();
public abstract Vector2 GetAimInput();
public abstract bool GetActionJustPressed(string action);
public abstract bool GetActionPressed(string action);
public abstract bool GetInventoryJustPressed();
public abstract bool GetShootPressed();
public abstract bool GetShootJustPressed();
public abstract bool GetUseJustPressed();
public abstract bool GetScanJustPressed();
public abstract bool GetStrafePressed();
public abstract bool GetWeaponNextJustPressed();
public abstract bool GetWeaponPreviousJustPressed();
public abstract bool GetPauseJustPressed();
public abstract bool GetFreezeJustPressed();
public abstract bool GetFreezePressed();
}