cirnogodot/Scripts/Actors/RogueliteEnemySpawner.cs
2025-04-29 16:10:17 +02:00

85 lines
No EOL
2.1 KiB
C#

using System.Linq;
using Cirno.Scripts.Components.FSM.Enemy;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Loot;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class RogueliteEnemySpawner : Marker2D
{
private EnemyResource _enemy;
[Export]
public EnemyResource Enemy
{
get => _enemy;
set
{
_enemy = value;
if (Engine.IsEditorHint())
{
QueueRedraw();
}
}
}
[Export] public int Wave { get; private set; } = 0;
public bool Spawned { get; private set; } = false;
[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
private EnemyFSMProxy _spawnedEnemy;
public override void _Draw()
{
if (!Engine.IsEditorHint()) return;
if (Enemy is null) return;
if (Enemy.IconSprite is null) return;
DrawTexture(Enemy.IconSprite, - new Vector2(_enemy.IconSprite.GetWidth() / 2f, _enemy.IconSprite.GetHeight() / 2f));
}
private void Redraw()
{
QueueRedraw();
}
public EnemyFSMProxy Spawn(RogueliteMapTheme mapTheme)
{
if (Engine.IsEditorHint()) return null;
if (Spawned) return _spawnedEnemy;
var enemyScene = GD.Load<PackedScene>(Enemy.PrefabPath);
_spawnedEnemy = this.CreateSibling<EnemyFSMProxy>(enemyScene);
_spawnedEnemy.OverrideLoot = true;
_spawnedEnemy.ExtraLoot.Add(new LootDrop()
{
Item = mapTheme.EnemiesLootTable.Items.ToList().Shuffle().First(),
Chance = mapTheme.EnemyDropChance
});
_spawnedEnemy.ExtraLoot.Add(new LootDrop()
{
Item = mapTheme.PointItemResource,
Chance = 100
});
Spawned = true;
_spawnedEnemy.Death += SpawnedEnemyOnDeath;
return _spawnedEnemy;
}
private void SpawnedEnemyOnDeath(EnemyFSMProxy enemy)
{
_spawnedEnemy.Death -= SpawnedEnemyOnDeath;
_spawnedEnemy = null;
Spawned = false;
}
}