cirnogodot/Scripts/Components/FSM/3DPlayer/IsoPlayerStateMachine.cs
2025-08-13 16:51:56 +02:00

11 lines
No EOL
344 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoPlayerStateMachine : StateMachineBase<PlayerState,CharacterBody3D>
{
[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
[Export] public IsoPlayerStorageModule Storage { get; private set; }
}