cirnogodot/Scripts/Components/Actors/ActorAi.cs

12 lines
No EOL
234 B
C#

using Godot;
public partial class ActorAi : Node2D
{
public EnemyState State { get; set; } = EnemyState.Idle;
[Export] // Temp until the special actor tha sets it
public AiState Ai { get; set; } = AiState.Disabled;
}