cirnogodot/Scripts/AttackPatterns/IPatternMachine.cs

15 lines
No EOL
274 B
C#

using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.AttackPatterns;
public interface IPatternMachine
{
public Node2D Parent { get; }
public void Start();
public void UpdatePattern(double delta);
public bool IsComplete();
}