cirnogodot/Scripts/Components/FSM/NewPlayerStateMachine.cs
2025-03-04 17:50:16 +01:00

11 lines
No EOL
290 B
C#

using System.Collections.Generic;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class NewPlayerStateMachine : StateMachineBase<PlayerState, CharacterBody2D>
{
[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
}