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10 lines
No EOL
232 B
C#
10 lines
No EOL
232 B
C#
using Godot;
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namespace Cirno.Scripts.AttackPatterns;
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public interface IScriptHost3D
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{
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public Node3D ParentObject { get; }
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public Vector3 HomePosition { get; }
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public void ChangeSpriteDirection(Vector2 direction);
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} |