mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
46 lines
No EOL
1.5 KiB
C#
46 lines
No EOL
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Components;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class BulletResource : Resource
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{
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[Export]
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public PackedScene BulletScene { get; set; }
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[Export] public PackedScene DestructionParticlesScene { get; set; }
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[Export] public float BulletSpeed = 100f;
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[Export] public float BulletDamage = 1;
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[Export] public float LifeTime = 10f;
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[Export] public BulletOwner Owner = BulletOwner.None;
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[Export] public DamageType DamageType = DamageType.Neutral;
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[Export]
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public Resource Modifier;
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[Export] public Array<Resource> TimeModifiers;
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public BulletInfo MakeBullet(Vector2 position, int count = 1, float spread = 0f, float rotationOffset = 0f)
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{
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return new BulletInfo()
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{
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Position = position,
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Direction = Vector2.Right,
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Speed = BulletSpeed,
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Owner = Owner,
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DamageType = DamageType,
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Damage = BulletDamage,
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BulletCount = count,
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Spread = spread,
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BulletScene = BulletScene,
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RotationOffset = rotationOffset,
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Modifier = Modifier as IBulletModifier,
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LifeTime = LifeTime,
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DestructionParticlesScene = DestructionParticlesScene,
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TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ??
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new List<TimeModifier>()
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};
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}
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} |