mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:55:35 +00:00
105 lines
2.1 KiB
C#
105 lines
2.1 KiB
C#
using Godot;
|
|
using System;
|
|
using Cirno.Scripts;
|
|
using Cirno.Scripts.Components.FSM._3DPlayer;
|
|
using Godot.Collections;
|
|
|
|
[Tool]
|
|
public partial class TriggerArea : Area3D
|
|
{
|
|
[Export] public string Target { get; private set; }
|
|
[Export] public string TargetFunc { get; private set; }
|
|
[Export] public string TargetName { get; private set; }
|
|
|
|
public enum TriggerStates
|
|
{
|
|
READY,
|
|
USED
|
|
}
|
|
|
|
private TriggerStates _triggerState = TriggerStates.READY;
|
|
|
|
private float _timeout = 0f;
|
|
private Node _lastActivator;
|
|
|
|
public void _func_godot_apply_properties(Dictionary<string, string> props)
|
|
{
|
|
Target = props["target"];
|
|
TargetFunc = props["targetfunc"];
|
|
TargetName = props["targetname"];
|
|
}
|
|
|
|
public void _on_ent_entered(Node ent)
|
|
{
|
|
GD.Print($"Trigger entered by {ent.Name}");
|
|
if (_triggerState is TriggerStates.READY)
|
|
{
|
|
if (ent is IsoPlayerFSMProxy)
|
|
{
|
|
GD.Print($"Entity {ent} is player, trying to use");
|
|
Use();
|
|
}
|
|
else
|
|
{
|
|
GD.Print($"{ent.Name} was not interaction controller");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GD.Print("Trigger was not ready");
|
|
}
|
|
}
|
|
|
|
public void Use()
|
|
{
|
|
if (_triggerState is TriggerStates.READY)
|
|
{
|
|
_triggerState = TriggerStates.USED;
|
|
ToggleCollision(false);
|
|
|
|
UseTargets(this, Target);
|
|
}
|
|
}
|
|
|
|
private void UseTargets(Node activator, string target)
|
|
{
|
|
GD.Print($"Trying to use targets called: {target}");
|
|
var targetList = GetTree().GetNodesInGroup(target);
|
|
foreach (var t in targetList)
|
|
{
|
|
//string f;
|
|
GD.Print($"Trying to use {t.Name}");
|
|
if (t is IActivable activable)
|
|
{
|
|
GD.Print($"Activating {t.Name}");
|
|
activable.Toggle();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ToggleCollision(bool toggle)
|
|
{
|
|
|
|
}
|
|
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
if (Engine.IsEditorHint()) return;
|
|
|
|
//TBGAME.set_targetname(self, targetname)
|
|
if (!string.IsNullOrEmpty(TargetName))
|
|
{
|
|
this.AddToGroup(TargetName);
|
|
}
|
|
}
|
|
|
|
public TriggerArea()
|
|
{
|
|
Monitoring = true;
|
|
Monitorable = false;
|
|
BodyEntered += _on_ent_entered;
|
|
//AreaEntered += _on_ent_entered;
|
|
}
|
|
|
|
}
|