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36 lines
No EOL
1 KiB
C#
36 lines
No EOL
1 KiB
C#
using Cirno.Scripts.Misc;
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using Godot;
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namespace Cirno.Scripts.Components.Actors;
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public partial class MouseAimProvider3D : Node3D, IMouseAimProvider
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{
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private Viewport _viewport;
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public override void _Ready()
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{
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_viewport = GetViewport();
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}
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public Vector2 GetMouseAimInput()
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{
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var mouseWorldPos = GetMouseWorldPosition(this.GlobalPosition.Y);
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var direction = (mouseWorldPos - this.GlobalPosition).Normalized();
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return new Vector2(direction.X, direction.Z);
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}
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public Vector3 GetMouseWorldPosition(float planeHeight = 0)
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{
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var mousePos = _viewport.GetMousePosition();
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var rayOrigin = CameraController3D.Instance.ProjectRayOrigin(mousePos);
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var rayDirection = CameraController3D.Instance.ProjectRayNormal(mousePos);
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var plane = new Plane(Vector3.Up, planeHeight);
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var intersection = plane.IntersectsRay(rayOrigin, rayDirection);
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return intersection ?? Vector3.Zero;
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}
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} |