cirnogodot/Scripts/Resources/Modifiers/DelayedSpeedIncreaseModifier.cs
2025-06-30 17:28:19 +02:00

28 lines
No EOL
908 B
C#

using Cirno.Scripts.Actors;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
[GlobalClass]
[Tool]
public partial class DelayedSpeedIncreaseModifier : TimeModifier
{
[Export] public Tween.TransitionType TransitionType { get; set; } = Tween.TransitionType.Linear;
[Export] public Tween.EaseType EaseType { get; set; } = Tween.EaseType.InOut;
[Export] public float Duration { get; set; } = 1.0f;
public override void Update(IBullet bullet, double delta, double elapsed)
{
float easedValue = ApplyEasing(Value, elapsed);
bullet.Speed += easedValue;
}
private float ApplyEasing(float value, double time)
{
float t = Mathf.Clamp((float)time, 0f, 1f); // Ensure the value stays within range
return (float)Tween.InterpolateValue(0f, value, t, Duration, TransitionType, EaseType);
}
}