cirnogodot/Scripts/Components/FSM/Player/Dead.cs
2025-03-05 10:55:14 +01:00

55 lines
No EOL
1.2 KiB
C#

using Cirno.Scripts.Components.Actors;
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Dead : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Dead;
[Export]
private PlayerAnimationProvider _animationProvider;
[Export]
private InputProvider _inputProvider;
[Export]
private ActorResourceProvider _healthProvider;
public override void EnterState()
{
_animationProvider.PlayDeathAnimation();
// show game over
Hud.Instance.ShowGameOver();
}
public override void ExitState()
{
// Hide game over
Hud.Instance.HideGameOver();
}
public override void ProcessState(double delta)
{
// wait for button
if (_inputProvider.GetShootJustPressed())
{
Respawn();
}
}
public override void PhysicsProcessState(double delta)
{
}
public void Respawn()
{
MainObject.GlobalPosition = GameManager.Instance.LastCheckpointPosition;
_healthProvider.FillResource();
GameManager.Instance.ClearBullets();
ChangeState(PlayerState.Active);
}
}