cirnogodot/Scripts/Resources/SpeedModifier.cs
2025-02-09 09:37:43 +01:00

152 lines
No EOL
6.7 KiB
C#

using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class SpeedModifier : Resource, IBulletModifier
{
[Export] public SpeedModifierType ModifierType;
[Export] public EasingType Easing;
[Export] public bool Invert = false;
[Export] public float MinimumSpeed = 10f;
[Export] public float ScalingFactor = 10.0f;
public float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
{
if (totalBullets <= 1)
return baseSpeed;
float t = (float)bulletIndex / (totalBullets - 1); // Normalize to [0,1]
t = ApplyEasing(t);
return Mathf.Lerp(MinimumSpeed, baseSpeed, t);
}
private float ApplyEasing(float t)
{
switch (ModifierType)
{
case SpeedModifierType.Linear:
return t;
case SpeedModifierType.Quad:
return Easing == EasingType.In ? t * t : Easing == EasingType.Out ? 1 - (1 - t) * (1 - t) : (t < 0.5f ? 2 * t * t : 1 - Mathf.Pow(-2 * t + 2, 2) / 2);
case SpeedModifierType.Sine:
return Easing == EasingType.In ? 1 - Mathf.Cos((t * Mathf.Pi) / 2) : Easing == EasingType.Out ? Mathf.Sin((t * Mathf.Pi) / 2) : -(Mathf.Cos(Mathf.Pi * t) - 1) / 2;
case SpeedModifierType.Exponential:
return Easing == EasingType.In ? Mathf.Pow(2, 10 * (t - 1)) : Easing == EasingType.Out ? 1 - Mathf.Pow(2, -10 * t) : (t < 0.5f ? Mathf.Pow(2, 10 * (2 * t - 1)) / 2 : (2 - Mathf.Pow(2, -10 * (2 * t - 1))) / 2);
case SpeedModifierType.Quint:
return Easing == EasingType.In ? t * t * t * t * t : Easing == EasingType.Out ? 1 - Mathf.Pow(1 - t, 5) : (t < 0.5f ? 16 * t * t * t * t * t : 1 - Mathf.Pow(-2 * t + 2, 5) / 2);
case SpeedModifierType.Circ:
return Easing == EasingType.In ? 1 - Mathf.Sqrt(1 - t * t) : Easing == EasingType.Out ? Mathf.Sqrt(1 - Mathf.Pow(t - 1, 2)) : (t < 0.5f ? (1 - Mathf.Sqrt(1 - 4 * t * t)) / 2 : (Mathf.Sqrt(1 - Mathf.Pow(-2 * t + 2, 2)) + 1) / 2);
case SpeedModifierType.Cubic:
return Easing == EasingType.In ? t * t * t : Easing == EasingType.Out ? 1 - Mathf.Pow(1 - t, 3) : (t < 0.5f ? 4 * t * t * t : 1 - Mathf.Pow(-2 * t + 2, 3) / 2);
case SpeedModifierType.Quart:
return Easing == EasingType.In ? t * t * t * t : Easing == EasingType.Out ? 1 - Mathf.Pow(1 - t, 4) : (t < 0.5f ? 8 * t * t * t * t : 1 - Mathf.Pow(-2 * t + 2, 4) / 2);
case SpeedModifierType.Elastic:
return Easing == EasingType.In ? (t == 0 ? 0 : t == 1 ? 1 : -Mathf.Pow(2, 10 * t - 10) * Mathf.Sin((t * 10 - 10.75f) * ((2 * Mathf.Pi) / 3))) : Easing == EasingType.Out ? (t == 0 ? 0 : t == 1 ? 1 : Mathf.Pow(2, -10 * t) * Mathf.Sin((t * 10 - 0.75f) * ((2 * Mathf.Pi) / 3)) + 1) : (t < 0.5f ? -(Mathf.Pow(2, 20 * t - 10) * Mathf.Sin((20 * t - 11.125f) * ((2 * Mathf.Pi) / 3))) / 2 : (Mathf.Pow(2, -20 * t + 10) * Mathf.Sin((20 * t - 11.125f) * ((2 * Mathf.Pi) / 3))) / 2 + 1);
case SpeedModifierType.Back:
float c1 = 1.70158f;
float c2 = c1 * 1.525f;
return Easing == EasingType.In ? (c1 + 1) * t * t * t - c1 * t * t : Easing == EasingType.Out ? 1 + (c1 + 1) * Mathf.Pow(t - 1, 3) + c1 * Mathf.Pow(t - 1, 2) : (t < 0.5f ? (Mathf.Pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2 : (Mathf.Pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2);
case SpeedModifierType.Bounce:
return Easing == EasingType.In ? 1 - ApplyEasing(1 - t) : Easing == EasingType.Out ? BounceEaseOut(t) : (t < 0.5f ? (1 - BounceEaseOut(1 - 2 * t)) / 2 : (1 + BounceEaseOut(2 * t - 1)) / 2);
default:
return t;
}
}
private float BounceEaseOut(float t)
{
if (t < 1 / 2.75f) return 7.5625f * t * t;
else if (t < 2 / 2.75f) return 7.5625f * (t -= 1.5f / 2.75f) * t + 0.75f;
else if (t < 2.5f / 2.75f) return 7.5625f * (t -= 2.25f / 2.75f) * t + 0.9375f;
else return 7.5625f * (t -= 2.625f / 2.75f) * t + 0.984375f;
}
public float ApplyModifier(float baseSpeed, float factor)
{
float easedFactor = factor;
switch (Easing)
{
case EasingType.In:
easedFactor = factor * factor;
break;
case EasingType.Out:
easedFactor = 1 - Mathf.Pow(1 - factor, 2);
break;
case EasingType.InOut:
easedFactor = factor < 0.5f ? 2 * factor * factor : 1 - Mathf.Pow(-2 * factor + 2, 2) / 2;
break;
}
float speedRange = baseSpeed - MinimumSpeed;
float modifiedSpeed = MinimumSpeed + speedRange * easedFactor;
switch (ModifierType)
{
case SpeedModifierType.Sine:
modifiedSpeed *= Mathf.Sin(easedFactor * Mathf.Pi * 0.5f);
break;
case SpeedModifierType.Quad:
modifiedSpeed *= easedFactor * easedFactor;
break;
case SpeedModifierType.Exponential:
modifiedSpeed *= Mathf.Pow(2, easedFactor) - 1;
break;
case SpeedModifierType.Quint:
modifiedSpeed *= easedFactor * easedFactor * easedFactor * easedFactor * easedFactor;
break;
case SpeedModifierType.Circ:
modifiedSpeed *= 1 - Mathf.Sqrt(1 - easedFactor * easedFactor);
break;
case SpeedModifierType.Cubic:
modifiedSpeed *= easedFactor * easedFactor * easedFactor;
break;
case SpeedModifierType.Linear:
modifiedSpeed *= easedFactor;
break;
case SpeedModifierType.Quart:
modifiedSpeed *= easedFactor * easedFactor * easedFactor * easedFactor;
break;
case SpeedModifierType.Elastic:
modifiedSpeed *= Mathf.Sin(13 * easedFactor * Mathf.Pi) * Mathf.Pow(2, 10 * (easedFactor - 1));
break;
case SpeedModifierType.Back:
modifiedSpeed *= easedFactor * easedFactor * (2.70158f * easedFactor - 1.70158f);
break;
case SpeedModifierType.Bounce:
modifiedSpeed *= Mathf.Abs(Mathf.Sin(6.28f * (easedFactor + 1) * (easedFactor + 1)) * (1 - easedFactor));
break;
}
if (Invert)
{
modifiedSpeed = baseSpeed + (baseSpeed - modifiedSpeed);
}
return Mathf.Max(modifiedSpeed, MinimumSpeed);
}
}
public enum SpeedModifierType
{
Sine,
Quad,
Exponential,
Quint,
Circ,
Cubic,
Linear,
Quart,
Elastic,
Back,
Bounce
}
public enum EasingType
{
In,
Out,
InOut
}