cirnogodot/Scripts/UI/DifficultyMenu.cs
2025-04-10 19:04:06 +02:00

40 lines
No EOL
925 B
C#

using Cirno.Scripts.Enums;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.UI;
public partial class DifficultyMenu : MenuBase
{
[Export] public MapResource StartMap { get; private set; }
private void StartEasy()
{
StartGame(DifficultyLevel.Easy);
}
private void StartNormal()
{
StartGame(DifficultyLevel.Normal);
}
private void StartHard()
{
StartGame(DifficultyLevel.Hard);
}
private void StartLunatic()
{
StartGame(DifficultyLevel.Lunatic);
}
public void StartGame(DifficultyLevel difficultyLevel)
{
if (StartMap is null) return;
GlobalState.Session.NewSession();
GlobalState.Session.AllowSaving = true;
GlobalState.Session.Difficulty = difficultyLevel;
GlobalState.Session.GameMode = GameMode.Game;
GlobalState.Instance.GotoScene(StartMap);
}
}