cirnogodot/VFEZ/Shaders/Effects/vfez_alpha_flicker.gdshaderinc
2025-03-09 15:58:26 +01:00

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group_uniforms alpha_flicker;
uniform float alpha_flicker_percent: hint_range(0., 1.) = 0.05;
uniform float alpha_flicker_frequency: hint_range(0., 5.) = 0.2;
uniform float alpha_flicker_value: hint_range(0.0, 1.0) = 0.;
group_uniforms;
float alpha_flicker(float alpha)
{
alpha *= clamp(
alpha * step(fract(0.05 + TIME * alpha_flicker_frequency),
1. - alpha_flicker_percent) + alpha_flicker_value, 0., 1.);
return alpha;
}