cirnogodot/Shaders/GodotRetro/Screen Shaders/Aditional Shaders/B&W.gdshader
2025-12-26 23:05:59 +01:00

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//SHADER ORIGINALY CREADED BY "demofox" FROM SHADERTOY
//MODIFIED AND PORTED TO GODOT BY AHOPNESS (@ahopness)
//LICENSE : CC0
//COMATIBLE WITH : GLES2, GLES3, WEBGL
//SHADERTOY LINK : https://www.shadertoy.com/view/XdXSzX
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
uniform float contrast :hint_range(0.0, 3.0) = 1.0;
uniform float brightness :hint_range(-1.0, 1.0) = 0.0;
void fragment(){
vec2 uv = FRAGCOORD.xy / (1.0 / SCREEN_PIXEL_SIZE).xy;
vec3 pixelColor = texture(SCREEN_TEXTURE, uv).xyz;
// Grayscale
float pixelGrey = dot(pixelColor, vec3(0.2126, 0.7152, 0.0722));
pixelColor = vec3(pixelGrey);
// Contrast
pixelColor.rgb = ((pixelColor.rgb - 0.5) * max(contrast, 0.0)) + 0.5;
// Brightness
pixelColor.rgb += brightness;
COLOR = vec4(pixelColor, 1.0);
}