cirnogodot/Scripts/UI/Selector3D.cs
2025-06-13 17:46:44 +02:00

16 lines
No EOL
328 B
C#

using Cirno.Scripts.Interactables;
using Godot;
namespace Cirno.Scripts.UI;
public partial class Selector3D : Control
{
public IInteractable Target { get; set; }
public override void _Process(double delta)
{
if (Target is null) return;
this.GlobalPosition = Target.GetScreenPosition();
}
}