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34 lines
No EOL
1.3 KiB
C#
34 lines
No EOL
1.3 KiB
C#
using Cirno.Scripts.Components.FSM.Player;
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using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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[Tool]
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public partial class HealPercentEffectResource : ItemEffectResource
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{
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[Export] public float HealPercentage = 25f;
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[Export] public HealEffectResource.HealResourceType ResourceType { get; private set; } = HealEffectResource.HealResourceType.Health;
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public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
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{
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return new HealPercentEffectMachine(this, parent, item).Execute();
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}
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public class HealPercentEffectMachine(HealPercentEffectResource resource, PlayerFSMItemUseModule parent, LootItem item) : IITemEffectMachine
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{
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public IITemEffectMachine Execute()
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{
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switch (resource.ResourceType)
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{
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case HealEffectResource.HealResourceType.Health:
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parent.Health.CurrentResource += Mathf.CeilToInt(parent.Health.MaxResource * resource.HealPercentage / 100);
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break;
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case HealEffectResource.HealResourceType.Shield:
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parent.Shield.CurrentResource += Mathf.CeilToInt(parent.Shield.MaxResource * resource.HealPercentage / 100);
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break;
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}
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return this;
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}
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}
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} |