cirnogodot/Scripts/Actors/3D/PlayerStartMarker3D.cs
2025-09-18 10:52:22 +02:00

34 lines
No EOL
900 B
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Actors._3D;
[Tool]
public partial class PlayerStartMarker3D : Marker3D
{
private readonly Vector3 _boxSize = new Vector3(0.5f, 0.8f, 0.5f);
[Export] public int MarkerId { get; set; } = 0;
public void _func_godot_apply_properties(Dictionary<string, Variant> props)
{
//GroupName = (string)props["targetname"];
this.AddToGroup("SpawnMarkers");
MarkerId = props["id"].AsInt32();
}
public override void _Ready()
{
this.AddToGroup("SpawnMarkers");
}
public override void _Process(double delta)
{
if (!Engine.IsEditorHint()) return;
#if !DISABLE_DD3D
DebugDraw3D.DrawBox(this.GlobalPosition - _boxSize / 2, Quaternion.Identity, _boxSize, Colors.Green);
#endif
//DebugDraw3D.DrawSphere(this.GlobalPosition, 0.1f, Colors.Green);
}
}