cirnogodot/Scenes/Items/Nuclear_Gun_Pickup.tscn

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[gd_scene load_steps=7 format=3 uid="uid://iooa4gqy2uu2"]
[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_mtwur"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_atc14"]
[ext_resource type="Resource" uid="uid://brsukcuyoq364" path="res://Resources/Items/NuclearGunPickup.tres" id="3_jutu4"]
[ext_resource type="Resource" uid="uid://cfod8kephnio6" path="res://Resources/Items/Nuclear_Ammo_Pickup.tres" id="4_wo03s"]
[ext_resource type="Texture2D" uid="uid://cfxxgj6i5fykd" path="res://Sprites/Items/Nuclear_Gun.png" id="5_atc14"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jtwy2"]
[node name="NuclearGun" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_mtwur")
LootTable = Array[ExtResource("2_atc14")]([ExtResource("3_jutu4"), ExtResource("4_wo03s")])
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("5_atc14")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jtwy2")