[gd_scene load_steps=7 format=3 uid="uid://dioiq4nb7kiet"] [ext_resource type="Texture2D" uid="uid://gc24sjyj47x6" path="res://Sprites/Actors/ForceFieldHorizontal.png" id="2_4cotp"] [sub_resource type="BoxShape3D" id="BoxShape3D_7axon"] size = Vector3(1.99927, 2.00482, 0.140869) [sub_resource type="AtlasTexture" id="AtlasTexture_hfile"] atlas = ExtResource("2_4cotp") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_2serc"] atlas = ExtResource("2_4cotp") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_nl1bd"] atlas = ExtResource("2_4cotp") region = Rect2(64, 0, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_q44q4"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_hfile") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_2serc") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_nl1bd") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Door3d" type="AnimatableBody3D" groups=["Solid"]] collision_layer = 16 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00500488, 0.00234985, -0.00524902) shape = SubResource("BoxShape3D_7axon") [node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] modulate = Color(1, 1, 1, 0.596) pixel_size = 0.06 texture_filter = 0 sprite_frames = SubResource("SpriteFrames_q44q4") autoplay = "default" frame_progress = 0.581369