[gd_scene load_steps=11 format=3 uid="uid://d1h48wgasakk4"] [ext_resource type="Script" path="res://Scripts/Activables/ScriptableBase.cs" id="1_2d4he"] [ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="2_2xddf"] [ext_resource type="Texture2D" uid="uid://bpc66amnvvkrn" path="res://Sprites/AlarmBox.png" id="2_slydm"] [ext_resource type="Script" path="res://Scripts/Resources/Events/AlarmDisableEvent.cs" id="2_umsjn"] [ext_resource type="Script" path="res://Scripts/Components/AlarmSpriteSwitcher.cs" id="5_7g2v5"] [sub_resource type="Resource" id="Resource_hppa0"] script = ExtResource("2_umsjn") WaitForCompletion = true [sub_resource type="AtlasTexture" id="AtlasTexture_uh6p2"] atlas = ExtResource("2_slydm") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_wt4ye"] atlas = ExtResource("2_slydm") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_ucweu"] atlas = ExtResource("2_slydm") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_kbgi5"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_uh6p2") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_wt4ye") }], "loop": true, "name": &"alarmed", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ucweu") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="AlarmBox" type="Node2D" groups=["Interactable"]] script = ExtResource("1_2d4he") Events = Array[Object]([SubResource("Resource_hppa0")]) [node name="ControlPad" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("2_2xddf")] Target = NodePath("..") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_kbgi5") animation = &"alarmed" frame_progress = 0.613245 [node name="SpriteSwitcher" type="Node2D" parent="." node_paths=PackedStringArray("_sprite")] script = ExtResource("5_7g2v5") _sprite = NodePath("../AnimatedSprite2D")