[gd_scene load_steps=3 format=3 uid="uid://bemu3l6b1e84y"] [ext_resource type="Script" path="res://Scripts/UI/DebugMenu.cs" id="1_5vtnj"] [ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="2_wqb8e"] [node name="DebugMenu" type="VBoxContainer" node_paths=PackedStringArray("ButtonsContainer")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_5vtnj") ButtonTheme = ExtResource("2_wqb8e") Levels = Array[String](["res://Scenes/test.tscn", "res://Scenes/naviogation_test.tscn", "res://Scenes/Actors/ActorEnemyTest.tscn", "res://Scenes/Maps/BossTestArena.tscn", "res://Scenes/Maps/RebelBase.tscn"]) ButtonsContainer = NodePath("Level Select") [node name="HBoxContainer" type="HBoxContainer" parent="."] layout_mode = 2 [node name="CheckBox" type="CheckBox" parent="HBoxContainer"] layout_mode = 2 theme = ExtResource("2_wqb8e") theme_override_font_sizes/font_size = 14 text = "Skip Dialogues" [node name="God Mode" type="CheckBox" parent="HBoxContainer"] layout_mode = 2 theme = ExtResource("2_wqb8e") theme_override_font_sizes/font_size = 14 text = "God Mode " [node name="Level Select" type="FlowContainer" parent="."] layout_mode = 2 [node name="BackButton" type="Button" parent="Level Select"] layout_mode = 2 theme = ExtResource("2_wqb8e") text = "Back" [connection signal="pressed" from="Level Select/BackButton" to="." method="_on_back_button_pressed"]