[gd_resource type="Resource" script_class="BossPhase" load_steps=16 format=3 uid="uid://ccj0cqbveey8c"] [ext_resource type="Script" path="res://Scripts/Resources/SimpleMovementPattern.cs" id="1_lw82i"] [ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="1_o4um1"] [ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_7268a"] [ext_resource type="Script" path="res://Scripts/Resources/SpeedModifier.cs" id="3_606tl"] [ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="3_o6234"] [ext_resource type="PackedScene" uid="uid://by2rk6gx67f7e" path="res://Scenes/Weapons/Bullets/enemyBullet_yellow.tscn" id="4_ruawj"] [ext_resource type="Script" path="res://Scripts/Resources/PatternGroup.cs" id="6_6mg1u"] [sub_resource type="Resource" id="Resource_upj22"] script = ExtResource("1_lw82i") relativeTargetPosition = Vector2(0, 0) moveDuration = 1.0 transitionType = 1 easeType = 2 WaitForCompletion = true [sub_resource type="Resource" id="Resource_80ngy"] script = ExtResource("3_606tl") ModifierType = 1 Easing = 0 Invert = true MinimumSpeed = 10.0 ScalingFactor = 10.0 [sub_resource type="Resource" id="Resource_0v4v8"] script = ExtResource("2_7268a") BulletScene = ExtResource("1_o4um1") bulletSpeed = 80.0 bulletCount = 12 rotationSpeed = 0.0 _rotationOffset = 45.0 duration = 1.0 burstInterval = 1.0 spread = 180.0 owner = 2 _damageType = 0 _bulletDamage = 1.0 _modifier = SubResource("Resource_80ngy") _timeModifiers = Array[Resource]([]) _targetPlayer = false WaitForCompletion = true [sub_resource type="Resource" id="Resource_e6jj0"] script = ExtResource("3_606tl") ModifierType = 1 Easing = 0 Invert = false MinimumSpeed = 10.0 ScalingFactor = 10.0 [sub_resource type="Resource" id="Resource_7yi74"] script = ExtResource("2_7268a") BulletScene = ExtResource("4_ruawj") bulletSpeed = 80.0 bulletCount = 12 rotationSpeed = 0.0 _rotationOffset = -45.0 duration = 1.0 burstInterval = 1.0 spread = 180.0 owner = 2 _damageType = 0 _bulletDamage = 1.0 _modifier = SubResource("Resource_e6jj0") _timeModifiers = null _targetPlayer = false WaitForCompletion = true [sub_resource type="Resource" id="Resource_gm1rv"] script = ExtResource("6_6mg1u") patterns = Array[Resource]([SubResource("Resource_0v4v8"), SubResource("Resource_7yi74"), SubResource("Resource_0v4v8"), SubResource("Resource_7yi74"), SubResource("Resource_0v4v8"), SubResource("Resource_7yi74")]) WaitForCompletion = true [sub_resource type="Resource" id="Resource_5fq8v"] script = ExtResource("1_lw82i") relativeTargetPosition = Vector2(-50, 5) moveDuration = 1.0 transitionType = 1 easeType = 2 WaitForCompletion = true [sub_resource type="Resource" id="Resource_nl664"] script = ExtResource("1_lw82i") relativeTargetPosition = Vector2(50, 5) moveDuration = 1.0 transitionType = 1 easeType = 2 WaitForCompletion = true [resource] script = ExtResource("3_o6234") PhaseName = "Night Sign \"Night Bird\"" Threshold = 100 PlayAnimation = true Patterns = Array[Resource]([SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_5fq8v"), SubResource("Resource_gm1rv"), SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_nl664"), SubResource("Resource_gm1rv")])