using Godot; using System; using Cirno.Scripts.Components.Actors; using Cirno.Scripts.Components.FSM; public partial class InteractionController : PlayerArea2DModule { [Export] public ActorResourceProvider Health { get; private set; } [Export] public ActorResourceProvider Shield { get; private set; } private bool _enabled = false; public bool Enabled { get => _enabled; set { if (_enabled == value) return; _enabled = value; if (_enabled) { EmitSignal(SignalName.InteractionStarted); } } } [Signal] public delegate void InteractionStartedEventHandler(); // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public override void Init(IStateMachine machine) { base.Init(machine); } public override void Process(double delta) { } public override void PhysicsProcess(double delta) { } }