[gd_scene load_steps=10 format=3 uid="uid://cl7s06sk106uo"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_1necu"] [ext_resource type="PackedScene" uid="uid://dlnw4ear5tsv3" path="res://Scenes/Props/VendingMachine_Broken.tscn" id="2_1necu"] [ext_resource type="Texture2D" uid="uid://cg75fgm412pt7" path="res://Sprites/Props/VendingMachine.png" id="3_1necu"] [sub_resource type="AtlasTexture" id="AtlasTexture_wa2ji"] atlas = ExtResource("3_1necu") region = Rect2(0, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_4d1y1"] atlas = ExtResource("3_1necu") region = Rect2(16, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_hlj8y"] atlas = ExtResource("3_1necu") region = Rect2(32, 0, 16, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_lo43l"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_wa2ji") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_4d1y1") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_hlj8y") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_0nhpj"] size = Vector2(14, 24) [sub_resource type="RectangleShape2D" id="RectangleShape2D_vguns"] size = Vector2(13, 20) [node name="VendingMachine" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 10 script = ExtResource("1_1necu") Health = 8.0 ExplosionRadius = 0.0 ExplosionDamage = 0.0 DebrisScene = ExtResource("2_1necu") metadata/_edit_group_ = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] position = Vector2(0, -8) sprite_frames = SubResource("SpriteFrames_lo43l") autoplay = "default" frame = 1 frame_progress = 0.710561 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, -8) shape = SubResource("RectangleShape2D_0nhpj") [node name="RigidBody2D" type="RigidBody2D" parent="."] position = Vector2(0, -8) collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] visible = false position = Vector2(0.5, -3) shape = SubResource("RectangleShape2D_vguns")