[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"] [ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"] [ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"] [ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_qkp4b"] [sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"] atlas = ExtResource("1_bpftr") [resource] script = ExtResource("1_31o2l") ItemName = &"Ice Ammo" ItemDescription = &"Ammo for Ice-Based Weapons" ItemKey = &"ICE_AMMO" Item = 3 Amount = 25 Max = 400 PickupIfMaxed = false ConsumeOnUse = true UiType = 2 Selectable = false InventorySprite = SubResource("AtlasTexture_3y0hf") HudItemScene = ExtResource("1_qkp4b") DropScenePath = &"res://Scenes/Items/Ammo1.tscn"