[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://b2cwp7m1sekps"] [ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_x7jaa"] [ext_resource type="Script" uid="uid://oq2ep51w11u5" path="res://3D/TrenchBroom/EntityScripts/Solid/worldspawn.gd" id="2_ypffe"] [resource] script = ExtResource("1_x7jaa") spawn_type = 0 build_occlusion = true collision_mask = 0 script_class = ExtResource("2_ypffe") classname = "worldspawn" description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes." meta_properties = { "color": Color(0.8, 0.8, 0.8, 1) } node_class = "StaticBody3D"