[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3 uid="uid://cs5ourxglor8e"] [ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_77qe7"] [resource] script = ExtResource("1_77qe7") collision_mask = 0 classname = "solid_bullet_permeable" description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes. Is permeable to bullets" meta_properties = { "color": Color(0.8, 0.8, 0.8, 1) } node_class = "StaticBody3D"