[gd_scene load_steps=16 format=3 uid="uid://clieeuln36a7a"] [ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"] [ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"] [ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_jgko8"] [ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="2_rkav6"] [ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_f112g"] [ext_resource type="Script" uid="uid://bjrh5q24nuoec" path="res://Scripts/Components/FSM/Enemy/Idle.cs" id="4_kjmts"] [ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="5_f112g"] [ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="5_rkav6"] [ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="8_fu65u"] [ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="10_l7aey"] [ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="11_br0mr"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="12_w08b8"] [sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"] [sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"] radius = 29.0 [sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"] radius = 5.0 [node name="FairyFsm" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")] collision_layer = 16 collision_mask = 33 script = ExtResource("1_jgko8") EnemyFSM = NodePath("StateMachine") EnemyResource = ExtResource("2_rkav6") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_pnkma") [node name="StateMachine" type="Node2D" parent="."] script = ExtResource("1_27djw") [node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")] script = ExtResource("4_f112g") DamageReceiver = NodePath("../../DamageReceiver") StorageModule = NodePath("../../Storage") [node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver")] script = ExtResource("4_kjmts") StorageModule = NodePath("../../Storage") PlayerDetection = NodePath("../../PlayerDetection") DamageReceiver = NodePath("../../DamageReceiver") [node name="Alert" type="Node2D" parent="StateMachine"] script = ExtResource("5_f112g") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("1_ho0th") animation = &"down" [node name="PlayerDetection" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 script = ExtResource("5_rkav6") ObstaclesCollisionMask = 81 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_5wstg") [node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")] script = ExtResource("8_fu65u") Root = NodePath("..") [node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")] collision_layer = 64 collision_mask = 136 script = ExtResource("10_l7aey") HealthProvider = NodePath("Health") BulletGroup = 2 Debris = ExtResource("11_br0mr") DeleteParentOnDeath = false [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"] position = Vector2(0, 3.865) shape = SubResource("CircleShape2D_6x22m") [node name="Health" type="Node2D" parent="DamageReceiver"] script = ExtResource("12_w08b8") ResourceName = "Health" [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"] [connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]