using Godot; namespace Cirno.Scripts.Components.FSM.Enemy._3D; public partial class EnemyFSMAnimatedSprite3D : AnimatedSprite3D { public override void _Ready() { var enemyFsmProxy = this.GetParentOrNull(); if (enemyFsmProxy?.EnemyResource?.AnimationFrames != null) { this.SpriteFrames = enemyFsmProxy.EnemyResource.AnimationFrames; } } }