[gd_scene load_steps=3 format=3 uid="uid://dyi4ji0t3ryi4"] [ext_resource type="PackedScene" uid="uid://b5yq3ibbfoo0" path="res://3D/BlockbenchModels/Chest/Chest.gltf" id="1_sxwrc"] [sub_resource type="BoxShape3D" id="BoxShape3D_sefe4"] size = Vector3(0.633301, 0.449463, 0.509521) [node name="Chest" type="StaticBody3D"] collision_layer = 16 collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00463867, -0.022522, 0.0032959) shape = SubResource("BoxShape3D_sefe4") [node name="blockbench_export" parent="." instance=ExtResource("1_sxwrc")]