using Cirno.Scripts.Enums; using Godot; namespace Cirno.Scripts.Components.FSM.Elevator; public partial class Init : BaseState { public override ElevatorState StateId => ElevatorState.Init; public override void EnterState() { MainObject.StateMachine = StateMachine; MainObject.TopBody.Position = MainObject.Top; StateMachine.SetState(MainObject.StartingState); } public override void ExitState() { } }