using Godot; namespace Cirno.Scripts.Components.Actors; public partial class PlayerHitboxSpriteProvider : Node2D { [Export] public AnimatedSprite2D Hitbox { get; private set; } [Export] public AnimatedSprite2D Circle { get; private set; } [Export] public AnimatedSprite2D Square { get; private set; } [Export] public float RotationSpeed { get; private set; } = 10f; public override void _Process(double delta) { if (!Visible) return; Circle.Rotate((float)(RotationSpeed * delta)); Square.Rotate((float)(-RotationSpeed * delta)); } public void SetVisibility(bool isVisible) { if (isVisible == Visible) return; if (isVisible) { Show(); } else { Hide(); } } // public void Show() // { // Hitbox.Show(); // Circle.Show(); // } // // public void Hide() // { // Hitbox.Hide(); // Circle.Hide(); // } }