using Godot; using System; [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class DebugGUIGraphAttribute : Attribute { public float min { get; private set; } public float max { get; private set; } public Color color { get; private set; } public int group { get; private set; } public bool autoScale { get; private set; } public DebugGUIGraphAttribute( // Line color float r = 1, float g = 1, float b = 1, // Values at top/bottom of graph float min = 0, float max = 1, // Offset position on screen int group = 0, // Auto-adjust min/max to fit the values bool autoScale = true ) { color = new Color(r, g, b, 0.9f); this.min = min; this.max = max; this.group = group; this.autoScale = autoScale; } }