[gd_scene load_steps=5 format=3 uid="uid://h11o0et1y54v"] [ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_f0epf"] [ext_resource type="SpriteFrames" uid="uid://b2opim6hbj1ir" path="res://Resources/Sprites/explosion_sprite_animation.tres" id="2_wng0j"] [ext_resource type="AudioStream" uid="uid://ds84e0m5l4i5d" path="res://SFX/404752__owlstorm__retro-video-game-sfx-explode-3.wav" id="3_wng0j"] [sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"] radius = 17.0 [node name="Bullet" type="Area2D" groups=["bullets"]] collision_layer = 136 collision_mask = 87 script = ExtResource("1_f0epf") Speed = 0.0 metadata/_edit_group_ = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("2_wng0j") autoplay = "default" frame = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_jxptd") [node name="Node2D" type="Node2D" parent="."] editor_description = "Player Bullet" [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."] [node name="ExplosionSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("3_wng0j") autoplay = true [connection signal="area_entered" from="." to="." method="_on_area_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]