[gd_scene load_steps=3 format=3 uid="uid://dyi4ji0t3ryi4"] [ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="1_sxwrc"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_2libs"] height = 0.564575 radius = 0.321777 [node name="Chest" type="StaticBody3D"] collision_layer = 16 collision_mask = 0 [node name="Sprite" type="Sprite3D" parent="."] transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0) pixel_size = 0.05 texture_filter = 0 texture = ExtResource("1_sxwrc") hframes = 3 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0376587, 0) shape = SubResource("CylinderShape3D_2libs")