using System; using System.Collections.Generic; namespace Cirno.Scripts.Utils; public class SessionSettings { public bool SkipDialogues { get; set; } = false; public bool GodMode { get; set; } = false; public Godot.Collections.Dictionary Items { get; set; } = new(); public float Health { get; set; } public float Shield { get; set; } public void NewSession() { Items = new(); } }