using Godot; namespace Cirno.Scripts.Resources.Events; [GlobalClass] public partial class CameraTargetEvent : CameraTargetPlayerEvent { [Export] public NodePath Target { get; private set; } [Export] public Vector2 Offset { get; private set; } public override void Start(Node2D parent) { GameManager.Instance.CameraTargetObject(parent.GetNode(Target), Offset); _isComplete = true; } }