using Cirno.Scripts.Controllers; namespace Cirno.Scripts.Interactables; public partial class RogueliteDoorLock : Switch { public RoomConnection Connection { get; set; } public override bool Activate(ActivationType activationType = ActivationType.Toggle) { base.Activate(activationType); if (!MeetsRequirements()) return false; Connection.FromDoor.Activate(activationType); Connection.ToDoor.Activate(activationType); InventoryManager.Instance.RemoveItem("GRAY_KEY", 1); this.QueueFree(); return true; } }