using Godot; namespace Cirno.Scripts.Components.FSM._3DPlayer; public partial class IsoPlayerStorageModule : Node { [Export] public IsoPlayerFSMProxy Root { get; private set; } public Node RootAsNode => Root; public Vector2 FacingDirection { get; set; } = Vector2.Down; public Vector2 AimingDirection { get; set; } = Vector2.Down; public Vector3 MovementDirection { get; set; } = Vector3.Zero; }