group_uniforms alpha_remap; uniform float alpha_remap_min: hint_range(0.0, 1.0) = 0; uniform float alpha_remap_max: hint_range(0.0, 1.0) = 0.075; group_uniforms; float alpha_remap(float alpha) { alpha = smoothstep(alpha_remap_min, alpha_remap_max, alpha); return alpha; }