group_uniforms alpha_flicker; uniform float alpha_flicker_percent: hint_range(0., 1.) = 0.05; uniform float alpha_flicker_frequency: hint_range(0., 5.) = 0.2; uniform float alpha_flicker_value: hint_range(0.0, 1.0) = 0.; group_uniforms; float alpha_flicker(float alpha) { alpha *= clamp( alpha * step(fract(0.05 + TIME * alpha_flicker_frequency), 1. - alpha_flicker_percent) + alpha_flicker_value, 0., 1.); return alpha; }