[gd_scene load_steps=4 format=3 uid="uid://cfgc6ik8vb08c"] [ext_resource type="Script" uid="uid://dutroqc0grqyv" path="res://Scripts/Weapons/Weapon3D.cs" id="1_gdxml"] [ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="2_s6td3"] [ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_6jcxd"] [node name="Weapon" type="Node3D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")] script = ExtResource("1_gdxml") WeaponData = ExtResource("2_s6td3") Muzzle = NodePath("Muzzle") Pivot = NodePath("Pivot") Sprite = NodePath("Sprite3D") [node name="Muzzle" type="Marker3D" parent="."] [node name="Pivot" type="Marker3D" parent="."] [node name="ShootTimer" type="Timer" parent="."] one_shot = true [node name="Sprite3D" type="Sprite3D" parent="."] billboard = 1 texture_filter = 0 texture = ExtResource("3_6jcxd")