[gd_scene load_steps=12 format=4 uid="uid://pym646ug0ha6"] [ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_y5eok"] [ext_resource type="Resource" uid="uid://cc53bb6th33hi" path="res://Resources/RogueliteMaps/RGHorizontal1x1.tres" id="2_y5eok"] [ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_0c8ec"] [ext_resource type="Script" uid="uid://8umfjejbkcsm" path="res://Scripts/Actors/RogueliteEnemySpawner.cs" id="5_y5eok"] [ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_e2cwd"] [ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="7_kf55v"] [ext_resource type="Script" uid="uid://umyqgyxjiaig" path="res://Scripts/Actors/ChestMarker.cs" id="7_lcbol"] [ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="8_kf55v"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"] vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)]) outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)]) parsed_collision_mask = 353 source_geometry_mode = 1 [sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"] size = Vector2(272, 85) [sub_resource type="AtlasTexture" id="AtlasTexture_rxusd"] atlas = ExtResource("8_kf55v") region = Rect2(0, 0, 16, 16) [node name="Map" type="Node2D" node_paths=PackedStringArray("RoomClearActivation")] process_mode = 1 script = ExtResource("1_y5eok") RoomResource = ExtResource("2_y5eok") RoomClearActivation = [] [node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]] [node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]] tile_map_data = PackedByteArray("AAAAAAIAAAAPAAcAAAAAAAMAAAAPAAcAAAAAAAQAAAAPAAcAAAAAAAUAAAAPAAcAAAAAAAYAAAAPAAcAAAAAAAcAAAAPAAcAAAAAAAgAAAAPAAcAAAAAAAkAAAAPAAcAAAABAAIAAAAPAAcAAAABAAMAAAAPAAcAAAABAAQAAAAPAAcAAAABAAUAAAAPAAcAAAABAAYAAAAPAAcAAAABAAcAAAAPAAcAAAABAAgAAAAPAAcAAAABAAkAAAAPAAcAAAACAAIAAAAPAAcAAAACAAMAAAAPAAcAAAACAAQAAAAPAAcAAAACAAUAAAAPAAcAAAACAAYAAAAPAAcAAAACAAcAAAAPAAcAAAACAAgAAAAPAAcAAAACAAkAAAAPAAcAAAADAAIAAAAPAAcAAAADAAMAAAAPAAcAAAADAAQAAAAPAAcAAAADAAUAAAAPAAcAAAADAAYAAAAPAAcAAAADAAcAAAAPAAcAAAADAAgAAAAPAAcAAAADAAkAAAAPAAcAAAAEAAIAAAAPAAcAAAAEAAMAAAAPAAcAAAAEAAQAAAAPAAcAAAAEAAUAAAAPAAcAAAAEAAYAAAAPAAcAAAAEAAcAAAAPAAcAAAAEAAgAAAAPAAcAAAAEAAkAAAAPAAcAAAAFAAIAAAAPAAcAAAAFAAMAAAAPAAcAAAAFAAQAAAAPAAcAAAAFAAUAAAAPAAcAAAAFAAYAAAAPAAcAAAAFAAcAAAAPAAcAAAAFAAgAAAAPAAcAAAAFAAkAAAAPAAcAAAAGAAIAAAAPAAcAAAAGAAMAAAAPAAcAAAAGAAQAAAAPAAcAAAAGAAUAAAAPAAcAAAAGAAYAAAAPAAcAAAAGAAcAAAAPAAcAAAAGAAgAAAAPAAcAAAAGAAkAAAAPAAcAAAAHAAIAAAAPAAcAAAAHAAMAAAAPAAcAAAAHAAQAAAAPAAcAAAAHAAUAAAAPAAcAAAAHAAYAAAAPAAcAAAAHAAcAAAAPAAcAAAAHAAgAAAAPAAcAAAAHAAkAAAAPAAcAAAAIAAIAAAAPAAcAAAAIAAMAAAAPAAcAAAAIAAQAAAAPAAcAAAAIAAUAAAAPAAcAAAAIAAYAAAAPAAcAAAAIAAcAAAAPAAcAAAAIAAgAAAAPAAcAAAAIAAkAAAAPAAcAAAAJAAIAAAAPAAcAAAAJAAMAAAAPAAcAAAAJAAQAAAAPAAcAAAAJAAUAAAAPAAcAAAAJAAYAAAAPAAcAAAAJAAcAAAAPAAcAAAAJAAgAAAAPAAcAAAAJAAkAAAAPAAcAAAAKAAIAAAAPAAcAAAAKAAMAAAAPAAcAAAAKAAQAAAAPAAcAAAAKAAUAAAAPAAcAAAAKAAYAAAAPAAcAAAAKAAcAAAAPAAcAAAAKAAgAAAAPAAcAAAAKAAkAAAAPAAcAAAALAAIAAAAPAAcAAAALAAUAAAAPAAcAAAALAAYAAAAPAAcAAAALAAcAAAAPAAcAAAALAAgAAAAPAAcAAAALAAkAAAAPAAcAAAAMAAIAAAAPAAcAAAAMAAUAAAAPAAcAAAAMAAYAAAAPAAcAAAAMAAcAAAAPAAcAAAAMAAgAAAAPAAcAAAAMAAkAAAAPAAcAAAANAAIAAAAPAAcAAAANAAMAAAAPAAcAAAANAAQAAAAPAAcAAAANAAUAAAAPAAcAAAANAAYAAAAPAAcAAAANAAcAAAAPAAcAAAANAAgAAAAPAAcAAAANAAkAAAAPAAcAAAAOAAIAAAAPAAcAAAAOAAMAAAAPAAcAAAAOAAQAAAAPAAcAAAAOAAUAAAAPAAcAAAAOAAYAAAAPAAcAAAAOAAcAAAAPAAcAAAAOAAgAAAAPAAcAAAAOAAkAAAAPAAcAAAAPAAIAAAAPAAcAAAAPAAMAAAAPAAcAAAAPAAQAAAAPAAcAAAAPAAUAAAAPAAcAAAAPAAYAAAAPAAcAAAAPAAcAAAAPAAcAAAAPAAgAAAAPAAcAAAAPAAkAAAAPAAcAAAAQAAIAAAAPAAcAAAAQAAMAAAAPAAcAAAAQAAQAAAAPAAcAAAAQAAUAAAAPAAcAAAAQAAYAAAAPAAcAAAAQAAcAAAAPAAcAAAAQAAgAAAAPAAcAAAAQAAkAAAAPAAcAAAARAAIAAAAPAAcAAAARAAMAAAAPAAcAAAARAAQAAAAPAAcAAAARAAUAAAAPAAcAAAARAAYAAAAPAAcAAAARAAcAAAAPAAcAAAARAAgAAAAPAAcAAAARAAkAAAAPAAcAAAASAAIAAAAPAAcAAAASAAMAAAAPAAcAAAASAAQAAAAPAAcAAAASAAUAAAAPAAcAAAASAAYAAAAPAAcAAAASAAcAAAAPAAcAAAASAAgAAAAPAAcAAAASAAkAAAAPAAcAAAATAAIAAAAPAAcAAAATAAMAAAAPAAcAAAATAAQAAAAPAAcAAAATAAUAAAAPAAcAAAATAAYAAAAPAAcAAAATAAcAAAAPAAcAAAATAAgAAAAPAAcAAAATAAkAAAAPAAcAAAAAAAAAAAAPAAcAAAAAAAEAAAAPAAcAAAABAAAAAAAPAAcAAAABAAEAAAAPAAcAAAACAAAAAAAPAAcAAAACAAEAAAAPAAcAAAADAAAAAAAPAAcAAAADAAEAAAAPAAcAAAAEAAAAAAAPAAcAAAAEAAEAAAAPAAcAAAAFAAAAAAAPAAcAAAAFAAEAAAAPAAcAAAAGAAAAAAAPAAcAAAAGAAEAAAAPAAcAAAAHAAAAAAAPAAcAAAAHAAEAAAAPAAcAAAAIAAAAAAAPAAcAAAAIAAEAAAAPAAcAAAAJAAAAAAAPAAcAAAAJAAEAAAAPAAcAAAAKAAAAAAAPAAcAAAAKAAEAAAAPAAcAAAALAAAAAAAPAAcAAAALAAEAAAAPAAcAAAALAAMAAAAPAAcAAAALAAQAAAAPAAcAAAAMAAAAAAAPAAcAAAAMAAEAAAAPAAcAAAAMAAMAAAAPAAcAAAAMAAQAAAAPAAcAAAANAAAAAAAPAAcAAAANAAEAAAAPAAcAAAAOAAAAAAAPAAcAAAAOAAEAAAAPAAcAAAAPAAAAAAAPAAcAAAAPAAEAAAAPAAcAAAAQAAAAAAAPAAcAAAAQAAEAAAAPAAcAAAARAAAAAAAPAAcAAAARAAEAAAAPAAcAAAASAAAAAAAPAAcAAAASAAEAAAAPAAcAAAATAAAAAAAPAAcAAAATAAEAAAAPAAcAAAA=") tile_set = ExtResource("5_0c8ec") navigation_enabled = false script = ExtResource("6_e2cwd") _solidLayers = [NodePath("../Solid"), NodePath("../Props")] metadata/_edit_lock_ = true [node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]] tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAABAAQAAAAIAAAAAAAFAAsAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAAEAAwAAAANAAkAAAAFAAwAAAAMAAkAAAABAAQAAAALAAkAAAABAAQAAAAIAAkAAAABAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAPAAUAAAATAAQAAAAPAAYAAAALAAEAAAAPAAUAAAALAAIAAAAPAAYAAAAMAAEAAAAPAAUAAAAMAAIAAAAPAAYAAAANAAEAAAAPAAUAAAANAAIAAAAPAAYAAAAOAAEAAAAPAAUAAAAOAAIAAAAPAAYAAAAPAAEAAAAPAAUAAAAPAAIAAAAPAAYAAAAQAAEAAAAPAAUAAAAQAAIAAAAPAAYAAAARAAEAAAAPAAUAAAARAAIAAAAPAAYAAAASAAEAAAAPAAUAAAASAAIAAAAPAAYAAAABAAEAAAAPAAUAAAABAAIAAAAPAAYAAAACAAEAAAAPAAUAAAACAAIAAAAPAAYAAAADAAEAAAAPAAUAAAADAAIAAAAPAAYAAAAEAAEAAAAPAAUAAAAEAAIAAAAPAAYAAAAFAAEAAAAPAAUAAAAFAAIAAAAPAAYAAAAGAAEAAAAPAAUAAAAGAAIAAAAPAAYAAAAHAAEAAAAPAAUAAAAHAAIAAAAPAAYAAAAIAAEAAAAAAAYAAAAIAAIAAAAAAAcAAAAAAAMAAAAPAAUAAAAAAAQAAAAPAAYAAAAJAAEAAAACAAYAAAAJAAIAAAACAAcAAAAKAAEAAAAPAAUAAAAKAAIAAAAPAAYAAAAJAAAAAAAEAAsAAAAKAAAAAAABAAQAAAAJAAkAAAABAAQAAAAKAAkAAAABAAQAAAANAAgAAAAAAAYAAAANAAcAAAAAAAUAAAAOAAcAAAACAAUAAAAOAAgAAAACAAYAAAAIAAMAAAAPAAUAAAAIAAQAAAAPAAYAAAAJAAMAAAAPAAUAAAAJAAQAAAAPAAYAAAA=") tile_set = ExtResource("5_0c8ec") navigation_enabled = false metadata/_edit_lock_ = true [node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]] tile_map_data = PackedByteArray("AAATAAQAAAAKAA8AAAATAAMAAAAKAA4AAAAAAAMAAAAKAA4AAAAAAAQAAAAKAA8AAAANAAEAAAAPAAAAAAANAAIAAAAPAAEAAAAOAAEAAAAQAAAAAAAOAAIAAAAQAAEAAAAPAAEAAAARAAAAAAAPAAIAAAARAAEAAAACAAEAAAAPAAAAAAACAAIAAAAPAAEAAAADAAEAAAAQAAAAAAADAAIAAAAQAAEAAAAEAAEAAAARAAAAAAAEAAIAAAARAAEAAAADAAMAAQAAAAAAAgAEAAMAAQAAAAAAAgAMAAgAAQAAAAAAAgAPAAgAAQAAAAAAAgAQAAMAAQAAAAAAAgAPAAMAAQAAAAAAAgAHAAQAAQAAAAAAAQAMAAcAAQAAAAAAAQAFAAMAAQAAAAAACQAKAAMAAQAAAAAADAAHAAMAAQAAAAAAEAAIAAMAAAAJAAwAAAAIAAQAAAAJAA0AAAAJAAMAAAAKAAwAAAAJAAQAAAAKAA0AAAA=") tile_set = ExtResource("5_0c8ec") navigation_enabled = false metadata/_edit_lock_ = true [node name="Actors" type="Node2D" parent="Tilemaps"] metadata/_edit_lock_ = true [node name="EnemySpawners" type="Node2D" parent="."] [node name="RogueliteEnemySpawner6" type="Marker2D" parent="EnemySpawners"] position = Vector2(99, 118) script = ExtResource("5_y5eok") Enemy = ExtResource("7_kf55v") [node name="RogueliteEnemySpawner7" type="Marker2D" parent="EnemySpawners"] position = Vector2(219, 93) script = ExtResource("5_y5eok") Enemy = ExtResource("7_kf55v") [node name="NavigationRegion2D" type="NavigationRegion2D" parent="."] visible = false navigation_polygon = SubResource("NavigationPolygon_rlq0q") [node name="PlayerEnterDetector" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"] position = Vector2(162, 94.5) shape = SubResource("RectangleShape2D_rlq0q") [node name="Features" type="Node2D" parent="."] [node name="Chest" type="Marker2D" parent="Features"] position = Vector2(185, 136) script = ExtResource("7_lcbol") MarkerTexture = SubResource("AtlasTexture_rxusd") SpawnChance = 10.0 [node name="Chest2" type="Marker2D" parent="Features"] position = Vector2(105, 55) script = ExtResource("7_lcbol") MarkerTexture = SubResource("AtlasTexture_rxusd") SpawnChance = 10.0 [node name="Chest3" type="Marker2D" parent="Features"] position = Vector2(185, 56) script = ExtResource("7_lcbol") MarkerTexture = SubResource("AtlasTexture_rxusd") SpawnChance = 10.0 [connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]