[gd_scene load_steps=7 format=3 uid="uid://clh3333ycrk3x"] [ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_qy0nf"] [ext_resource type="Resource" uid="uid://bhbufxodybsw4" path="res://Resources/Items/Shield_Pickup.tres" id="2_gk7xg"] [ext_resource type="Texture2D" uid="uid://8n23xie4kore" path="res://Sprites/Items/Shield_Pickup.png" id="3_gk7xg"] [sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"] [sub_resource type="AtlasTexture" id="AtlasTexture_qy0nf"] atlas = ExtResource("3_gk7xg") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_ga0s1"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_qy0nf") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="ShieldPickup" type="Area2D" groups=["Interactable"]] collision_layer = 4 collision_mask = 2 script = ExtResource("1_qy0nf") LootTable = [ExtResource("2_gk7xg")] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_6vv2s") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_ga0s1") [connection signal="area_entered" from="." to="." method="_on_area_entered"]