[gd_scene load_steps=8 format=3 uid="uid://c1va8s6p050kx"] [ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_iee4x"] [ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_wy3cq"] [ext_resource type="Resource" uid="uid://cfod8kephnio6" path="res://Resources/Items/Nuclear_Ammo_Pickup.tres" id="3_uan86"] [ext_resource type="Texture2D" uid="uid://bxwcjp25xba1j" path="res://Sprites/Items/Nuclear_Ammo.png" id="4_b086f"] [sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"] [sub_resource type="AtlasTexture" id="AtlasTexture_am0yf"] atlas = ExtResource("4_b086f") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_q2nuw"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_am0yf") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="NuclearAmmo" type="Area2D" groups=["Interactable"]] collision_layer = 4 collision_mask = 2 script = ExtResource("1_iee4x") LootTable = Array[ExtResource("2_wy3cq")]([ExtResource("3_uan86")]) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_6vv2s") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_q2nuw") [connection signal="area_entered" from="." to="." method="_on_area_entered"]