[gd_scene load_steps=44 format=3 uid="uid://8ab7omgqeodu"] [ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_q7y0e"] [ext_resource type="Resource" uid="uid://ddx2b6ymqu3eo" path="res://Resources/Enemies/Wall_Turret.tres" id="2_q7y0e"] [ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="3_x4aey"] [ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_kkydi"] [ext_resource type="Script" uid="uid://bjrh5q24nuoec" path="res://Scripts/Components/FSM/Enemy/Idle.cs" id="5_mjnu8"] [ext_resource type="Script" uid="uid://dn05b1fbc6ip5" path="res://Scripts/Components/FSM/Enemy/Turret/TurretAlert.cs" id="6_q7y0e"] [ext_resource type="Script" uid="uid://biwpcnt2rhw23" path="res://Scripts/Components/FSM/Enemy/Turret/TurretShooting.cs" id="7_q7y0e"] [ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="8_itp26"] [ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="9_uk6hn"] [ext_resource type="Texture2D" uid="uid://b58oxkofm64o7" path="res://ExternalMaterial/WallTurret/WallTurret_Small.png" id="10_q7y0e"] [ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="11_es6qk"] [ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="12_2603f"] [ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="13_bk7yi"] [ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="14_oisk5"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_wa21v"] [ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="16_m83ka"] [ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="17_vm1se"] [ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="18_s86e3"] [ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="19_3veuh"] [ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="20_sw3pd"] [ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="21_tdg7b"] [ext_resource type="Script" uid="uid://ci0cievasc7k1" path="res://Scripts/Components/FSM/Enemy/TurretAnimationModule.cs" id="22_q7y0e"] [ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="23_n8wpv"] [ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="24_uelh5"] [ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="25_v7gpu"] [ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_fmjk0"] [ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_nyvts"] [sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"] [sub_resource type="AtlasTexture" id="AtlasTexture_eymbs"] atlas = ExtResource("10_q7y0e") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_x4aey"] atlas = ExtResource("10_q7y0e") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_kkydi"] atlas = ExtResource("10_q7y0e") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_mjnu8"] atlas = ExtResource("10_q7y0e") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_yl0md"] atlas = ExtResource("10_q7y0e") region = Rect2(64, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_xa3rc"] atlas = ExtResource("10_q7y0e") region = Rect2(80, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_itp26"] atlas = ExtResource("10_q7y0e") region = Rect2(96, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_uk6hn"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_eymbs") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_x4aey") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_kkydi") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_mjnu8") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_yl0md") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_xa3rc") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_itp26") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"] radius = 29.0 [sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"] radius = 5.0 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"] particle_flag_disable_z = true emission_shape = 2 emission_sphere_radius = 16.0 orbit_velocity_min = -1.0 orbit_velocity_max = 1.098 gravity = Vector3(0, 0, 0) color = Color(0.0392157, 0.380392, 1, 1) [sub_resource type="AtlasTexture" id="AtlasTexture_urwql"] atlas = ExtResource("24_uelh5") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_urwql") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="AtlasTexture" id="AtlasTexture_12erk"] atlas = ExtResource("27_nyvts") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_12erk") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="WallTurret" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")] collision_layer = 16 collision_mask = 33 script = ExtResource("1_q7y0e") EnemyFSM = NodePath("StateMachine") EnemyResource = ExtResource("2_q7y0e") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_pnkma") [node name="StateMachine" type="Node2D" parent="."] script = ExtResource("3_x4aey") [node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")] script = ExtResource("4_kkydi") DamageReceiver = NodePath("../../DamageReceiver") StorageModule = NodePath("../../Storage") [node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "_moduleNodes")] script = ExtResource("5_mjnu8") StorageModule = NodePath("../../Storage") PlayerDetection = NodePath("../../PlayerDetection") DamageReceiver = NodePath("../../DamageReceiver") _moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")] [node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "_moduleNodes")] script = ExtResource("6_q7y0e") StorageModule = NodePath("../../Storage") PlayerDetection = NodePath("../../PlayerDetection") DamageReceiver = NodePath("../../DamageReceiver") _moduleNodes = [NodePath("../../AnimationModule")] [node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "EquippedWeapon", "_moduleNodes")] script = ExtResource("7_q7y0e") StorageModule = NodePath("../../Storage") PlayerDetection = NodePath("../../PlayerDetection") DamageReceiver = NodePath("../../DamageReceiver") EquippedWeapon = NodePath("../../EnemyWeapon") _moduleNodes = [NodePath("../../AnimationModule")] [node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")] script = ExtResource("8_itp26") StorageModule = NodePath("../../Storage") DropsProvider = NodePath("../../DropsProvider") [node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")] script = ExtResource("9_uk6hn") StorageModule = NodePath("../../Storage") DamageReceiver = NodePath("../../DamageReceiver") _inputProvider = NodePath("../../InputProvider") CrosshairProvider = NodePath("../../CrosshairProvider") EquippedWeapon = NodePath("../../EnemyWeapon") _moduleNodes = [NodePath("../../AnimationModule")] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_uk6hn") frame = 5 frame_progress = 0.318811 [node name="PlayerDetection" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 script = ExtResource("11_es6qk") ObstaclesCollisionMask = 81 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_5wstg") [node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")] script = ExtResource("12_2603f") Root = NodePath("..") [node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")] collision_layer = 0 collision_mask = 136 script = ExtResource("13_bk7yi") HealthProvider = NodePath("Health") BulletGroup = 2 Debris = ExtResource("14_oisk5") DeleteParentOnDeath = false [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"] position = Vector2(0, 3.865) shape = SubResource("CircleShape2D_6x22m") [node name="Health" type="Node2D" parent="DamageReceiver"] script = ExtResource("15_wa21v") ResourceName = "Health" [node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")] script = ExtResource("16_m83ka") StorageModule = NodePath("../Storage") [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"] target_desired_distance = 8.0 path_max_distance = 800.0 path_postprocessing = 1 avoidance_enabled = true debug_path_custom_color = Color(1, 0, 0, 1) [node name="EnemyWeapon" parent="." instance=ExtResource("17_vm1se")] WeaponData = ExtResource("18_s86e3") [node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")] script = ExtResource("19_3veuh") PlayerDetection = NodePath("../PlayerDetection") [node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")] script = ExtResource("20_sw3pd") _animatedSprite = NodePath("../AnimatedSprite2D") _shieldParticles = NodePath("ShieldParticles") WalkRightAnimationName = &"right" WalkLeftAnimationName = &"left" WalkDownAnimationName = &"down" WalkUpAnimationName = &"up" BlinkMaterial = ExtResource("21_tdg7b") [node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"] emitting = false amount = 32 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_poxpj") [node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule", "HealthProvider")] script = ExtResource("22_q7y0e") AnimationProvider = NodePath("../AnimationProvider") StorageModule = NodePath("../Storage") HealthProvider = NodePath("../DamageReceiver/Health") [node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")] script = ExtResource("23_n8wpv") StorageModule = NodePath("../Storage") [node name="PossessionWings" type="AnimatedSprite2D" parent="."] visible = false sprite_frames = SubResource("SpriteFrames_wafqr") [node name="InputProvider" type="Node2D" parent="."] script = ExtResource("25_v7gpu") [node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")] script = ExtResource("26_fmjk0") AnimatedSprite = NodePath("Crosshair") CrosshairDistance = 35.0 [node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"] sprite_frames = SubResource("SpriteFrames_biwfl") [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"] [connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"] [connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]