[gd_scene load_steps=29 format=3 uid="uid://bjskkeb3ppcs8"] [ext_resource type="Script" uid="uid://c2mo5hc1qb6kf" path="res://Scripts/Components/Actors/Actor.cs" id="1_g7c56"] [ext_resource type="Texture2D" uid="uid://c2seclmhd5yt3" path="res://Sprites/Actors/Cannon3D.png" id="2_m663r"] [ext_resource type="Resource" uid="uid://ysd6wl2gmdhn" path="res://Resources/Enemies/Turret360.tres" id="2_x4kwn"] [ext_resource type="Script" uid="uid://tk6ytw246ubg" path="res://Scripts/Components/Actors/EnemyPossessionMovement.cs" id="3_kuwnw"] [ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="4_m663r"] [ext_resource type="Script" uid="uid://daoxbq4sxy0br" path="res://Scripts/Components/Actors/TurretAnimationModule.cs" id="5_g7c56"] [ext_resource type="Script" uid="uid://ghq0lmohdvqf" path="res://Scripts/Components/Actors/ActorAi.cs" id="6_5eesc"] [ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="8_ktwe0"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="9_pyymf"] [ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="10_k6dxy"] [ext_resource type="Resource" uid="uid://dyaxm3st70sh6" path="res://Resources/Weapons/Enemy/TurretWeapon.tres" id="11_kuwnw"] [ext_resource type="Script" uid="uid://2cijskgyt2xb" path="res://Scripts/Components/Actors/DamageReceiverActorModule.cs" id="12_04r4v"] [ext_resource type="Script" uid="uid://m0ag88kn0c40" path="res://Scripts/Components/Actors/DeathAnimationHandler.cs" id="13_ufa2c"] [ext_resource type="Resource" uid="uid://dk2rbf88a5irh" path="res://Resources/Bullets/Explosion_Harmless.tres" id="14_jal4w"] [ext_resource type="Script" uid="uid://b0qcrs74bdqhf" path="res://Scripts/Components/Actors/EnemyTurretRotationMovement.cs" id="15_g7c56"] [ext_resource type="Script" uid="uid://7g3luecewcp5" path="res://Scripts/Components/Actors/ActorDefeatScriptHandler.cs" id="15_n6k45"] [sub_resource type="AtlasTexture" id="AtlasTexture_84800"] atlas = ExtResource("2_m663r") region = Rect2(64, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_5eesc"] atlas = ExtResource("2_m663r") region = Rect2(80, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_hjdpo"] atlas = ExtResource("2_m663r") region = Rect2(96, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_ktwe0"] atlas = ExtResource("2_m663r") region = Rect2(112, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_pyymf"] atlas = ExtResource("2_m663r") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_k6dxy"] atlas = ExtResource("2_m663r") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_7jc33"] atlas = ExtResource("2_m663r") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_04r4v"] atlas = ExtResource("2_m663r") region = Rect2(48, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_k6dxy"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_84800") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_5eesc") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_hjdpo") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_ktwe0") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_pyymf") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_k6dxy") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_7jc33") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_04r4v") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_2b36v"] radius = 5.0 [sub_resource type="CircleShape2D" id="CircleShape2D_sthwe"] radius = 85.0529 [sub_resource type="CircleShape2D" id="CircleShape2D_0tkae"] radius = 5.09902 [node name="Turret360" type="CharacterBody2D"] collision_layer = 16 collision_mask = 113 script = ExtResource("1_g7c56") EnemyData = ExtResource("2_x4kwn") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_k6dxy") frame = 2 frame_progress = 0.33307 [node name="MovementProvider" type="Node2D" parent="." node_paths=PackedStringArray("DamageReceiver", "EquippedWeapon")] script = ExtResource("3_kuwnw") DamageReceiver = NodePath("../DamageReceiver") EquippedWeapon = NodePath("../EnemyWeapon") [node name="InputProvider" type="Node2D" parent="MovementProvider"] script = ExtResource("4_m663r") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_2b36v") [node name="AnimationHandler" type="Node2D" parent="." node_paths=PackedStringArray("TurretSprite")] script = ExtResource("5_g7c56") TurretSprite = NodePath("../AnimatedSprite2D") RotationOffset = -90.0 InvertRotation = true [node name="ActorAi" type="Node2D" parent="."] script = ExtResource("6_5eesc") Ai = 0 [node name="PlayerDetection" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 2 script = ExtResource("8_ktwe0") [node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_sthwe") [node name="HealthProvider" type="Node2D" parent="."] script = ExtResource("9_pyymf") ResourceName = "Health" [node name="EnemyWeapon" parent="." instance=ExtResource("10_k6dxy")] WeaponData = ExtResource("11_kuwnw") [node name="DamageReceiver" type="Node2D" parent="." node_paths=PackedStringArray("HealthProvider")] script = ExtResource("12_04r4v") HealthProvider = NodePath("../HealthProvider") BulletGroup = 2 [node name="Area2D" type="Area2D" parent="DamageReceiver"] collision_layer = 16 collision_mask = 8 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver/Area2D"] shape = SubResource("CircleShape2D_0tkae") [node name="DeathAnimation" type="Node2D" parent="."] script = ExtResource("13_ufa2c") ExplosionData = ExtResource("14_jal4w") [node name="DefeatScriptHandler" type="Node2D" parent="."] script = ExtResource("15_n6k45") [node name="TurretRotationHandler" type="Node2D" parent="." node_paths=PackedStringArray("EquippedWeapon", "_playerDetection")] script = ExtResource("15_g7c56") CollisionMask = 81 EquippedWeapon = NodePath("../EnemyWeapon") _playerDetection = NodePath("../PlayerDetection") [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"] [connection signal="area_entered" from="DamageReceiver/Area2D" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]